Thorn

Human, Rogue

Description:

LE medium male humanrogue 5 (favoured class: rogue, + 1sp)
Racial Details Age 22, Height 5’10”, Weight 151lbs
TraitsFinelands Courtier, Magical Talent (Bleed)
Soulstone: dark vision 120ft, darkness spell 1/day 6min + 2 Dex

Level 9 (Level 6 Rouge, Level 3 Assassin)
Init + 5; SensesPerception + 0; Trapfinding + 3

Defence
AC 22, touch 14, flat-footed 14; Improved Uncanny Dodge, Trapsense + 2
Hp 54 (9d8 + 9)
Fortitude + 4, Reflexes + 12, Willpower + 3; Evasion, Trapsense + 2, Poison + 1

Offence
Speed 30ft
Melee Adamantine Short Sword + 1, + 12 (1d6 + 3 / 19-20 x2) 1d6 Acid or
Melee Adamantine Short Sword + 1, + 12 (1d6+3 / 19-20 x2) 2d6 Vicouse or
Melee (Full Attack) Adamantine Short Sword + 1, + 9 (1d6 + 3 / 19-20 x2) x2 + 1d6 acid + 2d6 + 1d10 + 3 (once per turn) and 1d6 on self.
Ranged Throwing Knives + 11 (1d4 + 1 / 19-20 x2)
RangedHand Crossbow + 11 (1d4 / 19-20 x2) 30ft
Ranged Sling + 11 (1d4 / x2) 50ft
Space 5ft; Reach 5ft
Special Attacks: Sneak Attack + 5d6, Bleeding Attack, Death Attack, Poison use

Statistics
Str 14 [+ 2]
Dex 21 [+ 5] (Including Soulstone + 2)
Con 12 [+ 1]
Int 14 [+ 2]
Wis 10 [+ 0]
Cha 10 [+ 0]

Base Atk + 6; CMB: + 11; CMD: + 23

Traits
Finelands Courtier
Sneak Atack + 5d6
Trapfinding
Evation (successful Reflex save for 1/2 damage against magical/unusual attacks take no damage)
trap sense (reflex saves and AC + 2 against traps)
Uncanny dodge (not caught flat footed, unless immobilized/feint successful
Rogue Talents:
Bleeding Attack
Fast Stealth
Combat Trick (Two weapon defence)
Double Slice (full strength)
Two Weapon Rend (1d10 + 3 if using both weapons)

Feats
Proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword.
Proficient with light armour.
Weapon Finesse,
Agile Maneuvers,
Two Weapon Fighting,
Deft Hands,
Two Weapon Defence
Double Slice
Two Weapon Rend

Skills (12 per Rouge level, 7 per Assassin Level)
Acrobatics 16, (Soulstone Dex + 1)
Climb 10 (Masterwork Climbers Kit + 4),
Diplomacy 9 (Gather Information + 1),
Disable Device 18 (Trapfinding + 3, Masterwork Tools + 2, Soulstone Dex + 1),
Disguise 11
Escape Artist 16, (Soulstone dex + 1)
Knowledge (dungeoneering) 11,
Perception 12 (Trapfinding + 3),
Sense Motive 9 (Gather Information + 1),
Sleight of Hand 18, (Soulstone Dex + 1)
Stealth 16 (Fast Stealth, Sulstone Dex + 1),
Use Magic Device 10

*Languages*011
common, ignan, sylvan

Twin short swords
Afar Vadokanuk “By all the dead”, Orchish
Vicious Adamantine Short Sword + 1:1d6 + 2d6 Vicious (19-20/x2); 11010gp

Madaj nar Armaúk “I have no enemies”, Orchish
Acid Adamantine Short Sword + 1:1d6 + 1d6 Acid (19-20/x2); 11010gp

Other Melee Weapons
Dagger + 1
(1d4+1 / 19-20 x2)

Masterwork Dagger
(1d4+1 / 19-20 x2)

Silver Dagger
(1d4 / 19-20 x2)

Masterwork Rapier
(1d6+1 / 18-20 x2)

Bio:

Thorn was born to the religious sect of Sacrifice and grew up in the courtesans parlours of Jedull, the capitol of the Finelands eastern provinces. There he learned to listen, to wait, to guide, to know his targets. The training in weapons and death came as did the manifestation of his ability to make otherwise stable enemies bleed.
Thorn was sold to the d’Ortis noble family and tasked with watching Dae’nera, their youngest daughter. When she fled the Finelands, Thorn followed. Eventually they arrived in Sol’deus, Thorn always watching Dae’nera, but never revealing himself.
In Sol’deus a new thieves guild called the Intricate Design, started to take over. Thorn, looking for work decided to join ID and go up the ranks. Starting with some loose jobs, Thorn is up for any type of retrieval of goods and payments. Infiltration and delivering “messages” is not out of the question. If needed a few people could be made to, disappear.
The group has also decided to make some money out of the trade route we own. If any-one asks. I was never involved. ;)

Thorn

The Seven Speakers jebbx GerhardSteyn